![]() Players can pick up multiples of the same conjure, and the stacks a player has is indicated by the Greatsword Power and Conjured Shield buffs, up to a maximum of 10. The buff and SAK last for 60 seconds after picking them up. AoEs from multiple sources stack as long as the player is standing within them all. Conjured Shields – Shields provide a skill called Conjured Protection that drops a moderate-sized AoE under the player when activated that reduces incoming damage to any player stood inside it by 10%, as well as preventing conjures from crossing the barrier. The buff and SAK last for 30 seconds after picking them up. The damage applied by this skill is not affected by stats or modifiers, so any class can pick it up. ![]() Removing a stack of shielding will consume a stack of Conjured Slash, so less fractured will be applied in this case. If a player steps into this AoE then they are given a Special Action Key (SAK) according to the summon that left the AoE:Ĭonjured Greatswords – Greatswords provide a skill called Conjured Slash that applies a large amount of damage across a rectangular AoE in addition to removing a stack of shielding and applying a debuff called Fractured that increases damage taken by the target. When the greatswords and shields die, they leave a green AoE on the ground. Should the two different types of conjure be allowed to get close to one another, they will merge into a third type:Ĭonjured Warriors – Much more dangerous conjures with the abilities of both, and more hitpoints. The first time an arm attacks it will spawn swords, and the second time it attacks it will spawn shields, and then will alternate between the two. They also return damage to players unless their defiance bar (strength: 200) is broken, upon which they become vulnerable and may be damaged for a short time until they regain the defiance bar. Conjured Shields – Shields are stationary, but are surrounded by which deals a small amount of damage in addition to Chilled and Slow. They have low hitpoints and are susceptible to control effects. The more damage is done, the more conjures will spawn, and they come in two varieties:Ĭonjured Greatswords – Greatswords move around and attack players with. All conditions are cleared from the arm after every, so power DPS classes may be preferable here.Ī short time after the arm hits the platform, conjures will begin to fall off it. Conjured Amalgamate has two arms, each of which will only attack in their respective half of the platform. Will only target sections that players are stood inside, so it is recommended that all players stay in the same section in order to control where the arm appears. After 10 seconds the arm will raise up and the attack will repeat approximately eight seconds later. The arm will remain in place for 10 seconds and may be attacked. Players in sections other than the targeted one will take heavy damage from Tremor. Conjured Amalgamate targets one of the four platform sections and slams a fist into it, knocking players down and dealing very heavy damage.
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