Toru Iwatani is a god among men in the gaming industry. "When comes together well, there is very little that is more gratifying," Boon told Edge Magazine in 2006. He has reinvented the series from its simplistic roots into a deep, well-rounded fighter that's seen upgrades that include everything from the use of weapons and fully-realized quest modes to online head-to-head match-ups and fighters with dynamically-switching fighting styles - and audiences continue to eat it up. Though John Tobias left the Midway team in 2000, Boon has continued to create and oversee each new Mortal Kombat project. At its height, Mortal Kombat was such a popular and influential fighter that even Midway itself started ripping its own game off, joining the already-sizeable number of clones that tried to capitalize on the MK formula (War Gods anyone?). In fact, it was the heavily-criticized emphasis on blood and gore that spawned the first real debate on violence in videogames that also led to the eventual creation of a rating system to help inform parents about which games may be suitable for their kids. Sporting a dissimilar combat engine, block button and the innovative "Fatality" match-enders, the violent puncher created or seriously influenced many gaming trends that still stand today - not just in the genre, but the industry as a whole. The explanation behind the MK sensation? It was an entirely different experience from Street Fighter altogether. John Tobias and Ed Boon were tapped as the men who could pull it off - with Tobias handling much of the design and Boon wielding his programmer's wand to create the overnight success, Mortal Kombat. It all started when Midway decided to capitalize on the success of eventual rival Capcom and its blockbuster slugger, Street Fighter II, by creating a unique fighting game of its own. If you considered yourself the latter, then you have Ed Boon to thank for it. In the heyday of arcade fighters, there were two kinds of people: those who played Street Fighter and those who played Mortal Kombat. After you've had a chance to check out the list, tell us what you think about it on the IGN Boards, and share your own favorite games with everyone. So who made the list and who didn't? To find out, simply click the numbers of your choice listed above or cheat and glance down at our alphabetical call-outs below. In some cases, if the hardware/software were all-in-one units like Pong or most other early videogame platforms primarily from the 1970s or before, then we count the people who worked on them as "game creators." Hardware or peripheral creators were not included.
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